Microsoft ve Lionhead Studios, PC sahibi Fable hayranlarını üzecek bir açıklama yaptı.
Ana Menü
Son Fıkralar
Atatürk Diyor ki
|
Hoş Geldiniz
Publisher enacts "realignment of production priorities" at Tom Clancy-founded Red Storm Entertainment; devs offered jobs in other in-house studios. Layoffs have rumbled through Rockstar Games, Sony Online Entertainment, Firaxis, and Realtime Worlds this summer, but today another studio joins the loss movement. GameSpot has learned that Red Storm Entertainment, a Ubisoft-owned development studio famous for creating tactical shooters Rainbow Six and Ghost Recon, has shed 38 staffers. A Ubisoft representative told GameSpot that it "has announced to employees at its Red Storm studio that a realignment of production priorities at the studio will result in the layoff of 38 people." The Raleigh, North Carolina-based developer is most recently known for its work on the Ghost Recon Advanced Warfighter series. However, the studio has and will continue to be associated with the multiplayer component of Ghost Recon: Future Soldier. "Red Storm remains an integral part of Ubisoft’s worldwide production team and will continue to work on the multiplayer component of Tom Clancy’s Ghost Recon: Future Soldier," continues the statement. And while layoffs often leave the recently let-go looking for work outside their past employer, such is not the case with the 38 now-former Red Storm employees. "These team members have the opportunity to consider positions in other Ubisoft
Free-to-play option for SOE's fantasy MMORPG now available; $200/year top-tier plan to launch August 31. The big news surrounding Sony Online Entertainment's EverQuest franchise occurred earlier this month, when the storied massively multiplayer online role-playing game maker announced EverQuest Next, a working title. The third flagship installment in SOE's MMORPG universe, Next is a reimagining of the land of Norrath, telling all-new stories in locations that will be familiar to the franchise faithful. However, that isn't the only notable development out of SOE. Last month, the publisher said that 2004's EverQuest II would soon offer a free-to-play option in addition to the game's standard subscription fee. Today, SOE announced that EQII's free-to-play scenario, called EverQuest II Extended, is now available, and players can sign up for access through the game's official Web site. EQII's new business model breaks the game's payment plan up into four tiers: bronze (free), silver (one-time, $10), gold ($15 a month), and platinum ($200 per year, available August 31). At the lowest three tiers, players are limited to four races, of 19 total. Bronze and silver memberships are limited to eight character classes, out of a total 24 options. A comprehensive breakdown of what each payment level offers is available on SOE'sWeb site.
Convention's jury crowns Sony's long-awaited, 3D-enabled racing game as best of show, best console title; PlayStation Move, Guild Wars 2, Crysis 2 also take prizes. Every year after the Electronic Entertainment Expo, a panel of game journalists from top press oulets convene to bestow the Game Critics Awards on the convention's top games. Nintendo's 3DS handheld took top honors this year, along with Bethesda and id's post-apocalyptic shooter-driving game Rage. Today, Gamescom announced the winners of its own equivalent of the Game Critics Awards. A jury of press and industry figures selected by the organizers of the Cologne, Germany-based convention handed out awards in seven categories. Gran Turismo 5, the long-awaited racing game from Polyphony Digital and Sony Computer Entertainment, won in two of those categories: Best of Gamescom and Best Console Game. Sony also earned another trophy for Best Hardware Accessories with its PlayStation Move motion-sensing system, due out in North America on September 19. Warner Bros. Interactive Entertainment and 5th Cell snagged the Best Handheld/Mobile Game prize with Super Scribblenauts, and NCsoft got the Best Online Game award for Guild Wars 2.
Publisher bundles single-use online admission code and DLC with new copies of fighting game; used-game purchasers must pay $10 for access. Earlier this summer THQ announced it would charge second-hand users $10 for access to online play in UFC 2010 Undisputed. However, the Red Faction publisher isn't stopping there, and today announced that new purchases of WWE Smackdown vs. Raw 2011 will come with online access and free day-one DLC. Those who pick up a new copy of the game this October will find a one-time use code that can be redeemed for "online access and the game's first DLC package." Additionally, new purchasers will earn Chris Masters as a playable character and Halloween-style costumes for Rey Mysterio and Kelly Kelly. However, those who buy used copies of the game without the one-time use code will need to purchase access for the DLC and online. THQ says that these users should expect to pay $10 (800 Microsoft points) for the features.
We get our hands on this unusual PC and console strategy game and launch our brilliant military offensives under the cover of radio silence. Ubisoft's unique real-time strategy game R.U.S.E. kind of looks like a traditional real-time strategy game, though it also kind of looks like a traditional wargame, and it kind of looks like the publisher's previous strategy game, Tom Clancy's EndWar. The unusual game lets you wage World War II-era warfare with infantry units, light scouting vehicles, various types of tanks (as well as antitank cannons), and different types of fighter and bomber planes. R.U.S.E. is powered by Eugen Systems' IrisZoom technology, which lets you quickly zoom in and out of the action, getting in so close that you can see individual muzzle flashes from the rifles of your light infantry, and zooming out so far that your view of the action turns into a tabletop wargame, with board-game figurines representing each of your units.
The 15th annual QuakeCon event is underway at the fabulous Hilton Anatole hotel in Dallas, TX, and id Software's parent company, Zenimax Media, has brought several of its other games to the event to show to the press. One of these new games is none other than Hunted: The Demon's Forge, the next game from InXile--a studio that created the 2004 hack-and-slash remake of the classic role-playing game The Bard's Tale, and one that includes developers who worked on the...
WATKINS GLEN, N.Y. -- Bobby Labonte sat down at the driver's meeting at Watkins Glen with Matt Kenseth, then joked for a moment with J.D. Gibbs before NASCAR began its pre-race rundown of the rules. Six hours later, Labonte climbed from his No. 09 Chevy after placing 35th in the Sprint Cup Series race at The Glen on Sunday, finishing six laps behind winner Juan Montoya because of battery problems. Next season can't begin soon enough for the former Cup champion. "It's frustrating when you're not winning races," Labonte said. Winning or being in contention for a victory used to be easy for the native of Corpus Christi, Texas. He raced quarter midgets as a kid, then demonstrated he had the potential to be a star driving a late model in 1987, winning 12 times in 23 races at Caraway Speedway in Asheboro, N.C. Four years later, Labonte was the champion of the Nationwide Series and nearly won the title again in 1992, finishing second toJoe Nemechek -- by three points -- in the closest race in the history of NASCAR's three national series. Labonte began racing full-time in Cup for Bill Davis in 1993, and that breakthrough season every driver dreams of came in 1995 when Labonte moved to Joe Gibbs Racing, replacing Dale Jarrett in the No. 18 car. Labonte finished 10th in points, winning his first Cup race -- the Coca-Cola 600 at Charlotte -- in his 74th start. In 1999, Labonte finished second in points to Jarrett, winning five races and posting 26 top-10s. A year later, he was the champ, beating Dale Earnhardt by 265 points and joining brother Terry in that elite fraternity of drivers. The Labontes are the only brothers in history to win Cup titles. "We just had everything going," Bobby said. "We were the car to beat week in and week out." Five years later, with Tony Stewart the star in the Gibbs garage, Labonte left the best ride he ever had. "I'd been there for 10 years," said Labonte, who has 21 career wins but none since November 2003 at Homestead. "It was just one of those things where there's no explanation. I was there for five years before I won the championship. We had good years and we didn't have so good years. We won the championship and won some races afterward. Why do people do what they do?" "Sometimes, it's time for change," said Terry, the Cup champion in 1984 and 1996. "He'd been there a long time. I'm not sure he was happy." It's been a downhill ride since. After leaving Gibbs, Labonte spent three seasons with Petty Enterprises, then was left in the lurch by the merger that created Richard Petty Motorsports. "I had a signed contract with Petty that kind of got all screwed up with the economy when it hit a low point," Bobby said. "That kind of put me behind the eight ball as far as being in a position that we were growing and getting better." "You talk about getting caught in a perfect storm. It's been a bad situation," said Terry, his brother's rock in this time of turmoil. "One day it looked so good with Richard Petty Motorsports. He signed a good contract. Then six months later the whole thing's fallen apart -- after he had already passed up a couple of opportunities to get in something else. Tough times there." Jeff Burton, driving now for resurgent Richard Childress Racing, is one of Labonte's closest friends in the garage. "I've been through a period where I didn't run as well as I was accustomed to running but never got in the situation that he's in today," said Burton, who left Roush Racing in the middle of the 2004 season after his on-track performance began to suffer. "As a champion and a winner -- he's won everything he's ever been in -- he has a lot of pride in that, and to be in a situation where he can't run and can't be competitive is really, really hard. It's hard to put in words what that feels like.
Controller pack-in reigns supreme on console as Nintendo releases separate top 10 US sales lists for first, third party games; Mario Kart Wii and Wii Fit take silver and bronze. Games like Wii Fit and Mario Kart Wii are often pointed to as primary examples of Nintendo's "evergreen" console efforts, games that continue to sell months and years after their debut. However, the company today released first-party and third-party US retail sales charts citing data from the NPD Group, showing that neither of those hits can lay claim to the title of best-selling Wii game ever. That honor actually goes to Wii Play, a collection of nine minigames that left reviewers cold but was a mainstay in the best-seller charts even three years after its November 2007 launch. One factor in the game's continued success is that it comes packed with a Wii Remote accessory and sells for $50, just $10 more than the controller on its own.
Australian classifications board reveals online-enabled pinball sequel from Zen Studios. In 2007, Hungarian developer Zen Studios released the first and only Xbox Live Arcade pinball game, Pinball FX. The game has entertained users with numerous batches of content since being released, including the most recent Excalibur table. But if an Australian classifications office listing is correct, the studio is crafting a sequel.
Lazard Capital Markets analyst Colin Sebastian says search giant's move to support industry is vital to staying competitive with Facebook. Google has made a number of overtures toward the gaming industry within the past month. In early July, reports surfaced that Google had committed $100 million to $200 million to Farmville creator Zynga, a cornerstone to Facebook's online casual games sector. Two weeks later, the Wall Street Journal reported that Google was actively courting a number of casual game developers for its rumored Facebook-competing social networking service, Google Me. Into August, and Google hosted a full-blown Think Gaming summit, an analyst event in which the search-engine giant outlined the areas where it saw opportunities in the gaming space. And while the contents of that presentation remain under lock and key, event attendee and Lazard Capital Markets analyst Colin Sebastian did offer some insight into Google's position on gaming.
Kur & Borsa Bilgileri
günün sözün
Gazete Manşetleri
| ||||||||||